Showing posts with label videogame. Show all posts
Showing posts with label videogame. Show all posts

Saturday, 15 December 2018

True Hallucinations: the game

If you were (are) a Terence McKenna fan and in particular you were intrigued by the famous "experiment at La Chorrera" (narrated in Terence's book "True Hallucinations"), you'll probably enjoy the new videogame dedicated to that experience and developed by Peter Bergmann, creator of the documentaries "The Transcendental Object at the End of Time" and "Terence McKenna's True Hallucinations" (watch them on youtube).
Get info about the game etc. here 



Thursday, 31 May 2012

Drug War Hero (just a game...)

The Hungarian Civil Liberties Union (HCLU), together with Mito, a Budapest-based communication agency, created an online computer game to educate the public about the consequences of the global war on drugs and raise awareness on the Count the Costs! campaign.
So play Drug War Hero and become a drug warrior just for few minutes: you'll see soon that your efforts are meaningless and produce more harm than good, but at least you'll learn how to try to change this global tragedy...


Monday, 30 April 2012

Grateful Dead: the game


All rock fans and deadheads in particular have now a new entertaining way to remember and celebrate the Grateful Dead, the legendary jam band that for 30 years has recorded music and toured the world with their unique blend of rock, folk and psychedelic songs, keeping the flag of counterculture high and delighting generations of hippies and music enthusiasts.
The Grateful Dead Game: The Epic Tour is an online platform game that lets players direct their bear avatar across mind-moving lanscapes while listening to Dead's songs and seeing video performances.
For the game, launched on the Web on April 20 (420, got it?), fans were asked to select their favorite concerts and the makers whittled the list down to 10 unforgettable show 1970-1990.
Players move from venue to venue, joining forces to shine the Dead's "love light" in dark places. The "light" represents the collective "positive vibe" of the Dead and it becomes a beacon as players show acts of kindness, cooperation and cultivation of flower gardens.
Even though the visuals are colorful and decidedly trippy, the makers - trying to appeal the younger generation, in general not so interested in a psychedelic hippie band of the 1960s, and the public at large, have intentionally created a 'family friendly' game without any reference to drug use, so widespread at the band's concerts. If all that triggers off an immediate flashback or simply arouses your interest, make a visit to the game website to play and get more info.